![]() As a reviewer, you're supposed to review the game based on the goals the developers were trying to deliver and not what you would have made in their place. It's obvious that these are purely protest votes. You know there is some bias when a game without much story or social sim in Mario Rabbids is scoring higher from the same outlets. They placed so much expectation that the game was supposed to be 50% Persona that they basically gave a 5 or a 7 to one of the best tactical rpgs of the last decade just because it wasn't a waifu simulator. And the fact that Zelda still hasn't gotten a RPG spin-off is criminal. God knows Mario & Luigi needs a comeback. If they could continue focusing on the Xeno series like they always have whilst making a quality spin-off RPG of their own IP or one of Nintendo's then I'd love that too. It just wouldn't be worth it.Īt least that's what I think. And trying to make a spin-off with staff that were working on other Nintendo games might work, or lead to something sub-par whilst other Nintendo games suffer. To take away some of the time, talent and money for spin-offs of other titles would be insulting. It's clear from poorly optimised games like ACNH that some of Nintendo's divisions need Monolith Soft's expertise in world design and they were lucky enough to have Nintendo's full support in creating their own JRPGs in their vision with a massive budget and dev time which let to major titles with tons of content like XC2 and XC3. Especially if they're just reskinning previous games. I mean, everyone's entitled to their own opinion, and maybe Monolith could make some great RPG spin-offs of otherwise, but personally I think it'd be in bad taste. If they had that much personel to spare then perhaps they would make a spin-off, probably of their own series before doing other IPs. I know Monolith Soft helps with a lot of Nintendo games, but I think it'd take more than those teams to make a whole game. Tue 31st Jan Then what's this "in-house high fantasy IP" that Monolith is apparently working on that you want them to "scrap" if not Xenoblade? Monolith helps on a lot of titles but I don't think they've focused on their own IPs other than the Xenoblade series for quite some time now.We have the same problem in the west too, as it feels like everything wants to be Adventure Time in North America, everything wants to be Sword Art Online in Japan. That’s what I think of when I say it’s “too anime” - it’s just looks so inbred. To sum it up, it all feels highly inbred - it has the look & feel of a typical Isakei. ![]() Same faces, same body types, unnecessary “fan service” shots that feel highly forced as if to engage our attention spans and an art style that feels waay too polished and clean - overly saturated colours. This wouldn’t be so bad if it wasn’t everywhere lately. Basically, there was more variety - more experimental.Įngage, like many other mainstream shows & games in Japan are adopting the “moe” aesthetic for everything. Sharper edges, thicker lines, variety of body types and bizarre looking characters that could be considered important (it was at least more frequent than today). Yes, they had trends & tropes too, yet Anime back then wasn’t afraid to have to go in either a “wacky” or “gritty” look, depending on the story. Look back at older anime (especially the 90’s and below) and see they had more variety of styles & influences. ![]() Tue 31st Jan “Too anime” from my point of view is the idea that anime is drawing from nothing else other than…well…anime.Three Houses is decent, but Fates had some really bad takes and from what I've seen of Engage I'd say it needed way better voice actors and direction in a lot of areas. And yeah, FE could certainly do with better voice directors. in certain dialogue, and in Fates you'd explicitly be called a prince or princess and he or she there so it does come across as laziness when they can't do it for the Switch titles, though I'm not sure who's at fault. ![]() Characters will say that you're a man or a woman or handsome etc. In Three Houses everyone just calls you Professor and your dad calls you 'kid' so I had a feeling it was due to limitations or something. Not sure what they'd be 'underage' for, but I'm pretty sure teens being in a relationship or even getting engaged is legal.Īh, so the genderless pronouns were for Alear? Yeah, makes sense. And apparently they can have romantic endings with people much older than them. So making a ton of platonic endings for characters around Alear's age in the localisation is an odd choice. In the same sense that Link is also "17" because he was asleep for 100 years and hasn't aged physically or mentally since.
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